Prototypes

Play with our Prototypes - Particleman

Spore™ has been a huge undertaking. Along the way we ended up exploring countless design directions in gameplay, simulation and user interface.

One of the ways in which we explore possible design directions is by building simple, playable prototypes that we can play around with to get a sense for a particular system.

Usually these prototypes are never seen by the public, but we thought some of the more intrepid players out there might enjoy playing around with a few of our early Spore prototypes. Keep in mind these are not tested, supported or even easily explained.

ParticleMan

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ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.

ParticleMan has the following elements:
  • Particles — point masses which interact with each other
  • Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
  • Particle Guns — sources that spit particles out at a given angle and velocity
  • Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
  • The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.

Turn 'particle-particle interactions' under physics off and on to see the difference between the more orderly and predictable independent particles and the chaotic interacting ones.

With particle-particle interactions off, you can create some elaborate streams of particles using the Particle Gun and Gravity Well objects.

Play with physics controls to create different kinds of gravitational simulations. High fusion rates can be used to simulate star birth in collapsing nebulae, for example and low fusion rates can be used to simulate interaction between stars in a galaxy.

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