MTV Multiplayer blog
"I studied my creature’s progress on his timeline. It (there’s no gender in "Spore") was on a path to be an herbivore. After eating enough plant life it was ready to evolve. I expected the disappointment of being sent out to the creature editor to create a whole new creature or to radically alter my own. That’s not what happened. Something better did. The Creature Creator loaded, and in it floated my yellow tadpole-looking thing. And I was prompted, simply, to add legs. That’s it. So simple. And so pitch-perfect."
"Nevertheless, two weeks ago I was able to play "Spore" not as a science project, a toy or a tech demo, but as a game. And on those merits, for me, it has finally succeeded." – Stephen Totilo
"Throughout the entire demonstration we were impressed at how everything ultimately ties together and how your actions help determine what type of creature and society that you ultimately build. It's quite a head trip, and we can't wait to learn more." – Jason Ocampo
"Though brief, our time with Spore was enough to give us a good feel for the familiar and accessible real-time strategy action of the Civilization phase, and we caught a few glimpses of complexities to come. The game played smoothly, and the creation browser was a snap to use --our appetites are definitely whetted for further Spore action." - Chris Watters
"So, what is Spore? … On one hand, you could get completely engrossed in creating content to share over the Sporepedia. … This might be the single-player game to rival World of WarCraft for number of pages on the calendar it can keep you occupied." – Garnett Lee
"From what we've seen so far, the news is good; Spore delivers as much gameplay as it does innovation. You could hardly tear us away from the PC."
"All told, we were impressed by the level of gameplay available." – Dave Kosak
"Thirty minutes with Spore leaves us with a lasting impression ... and more questions." – Libe Goad
"My time with the game was painfully shorty, enough to tantalize and perhaps put some fears to rest."
"It's in this stage that you can create some pretty amazing buildings. I saw a collection of them and was blown away with what you can do. For instance, a factory made to look like a turn-of-the-century detective in an alley with trashcans nearby, the building's smoke coming out of the detective's pipe. Or a city building made to look like a young couple sitting on a park bench. It was pretty spectacular stuff." – Brian Crecente
"Recently, I had the chance to play around with Spore, Sims creator Will Wright's much-anticipated game that lets you experience your own brand of evolution. Spore essentially lets players play god, evolving creatures from the cell (tide pool) phase, eventually bringing them to land and evolving civilizations to space and beyond." – Chris Morell
"As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course)." - Christopher Grant
"From the varied play styles of the five developmental phases to the game-centric social networking features of the creation tools, Spore is as much a meta-commentary on the evolution of the medium as it is a video game." - Adam Rosenberg